![]() ![]() Lookout view from the top really breaks immersion The elevator is a perfect example of how simplistic and lackluster the brushwork is Displacements are extremely oddly warped in some areas Propwork is cool, displacements are fine, brushwork is meh I love the planes that occasionally fly by and attack the airship This map is super well made and super cool Visual design is fine outside, but inside is very boring Another interesting concept with mediocre execution Some of the custom assets are cool, but the actual map itself needs more effort It's just a room with computers scattered? Brushwork is simple and noticeably large Z-fighting, odd prop lighting, and overlapping props in a couple areas (not major) The stairs under the clock tower look weird, you chose an odd texture combo there The energy core thingy had weird lighting on the props but was otherwise cool and creative Some of the models (such as the minisubs and the crane) would be better if their textures had actual detail instead of just having solid color textures Perhaps too much detail? The map feels weird at times Some of the textures don't seem to fit TF2 Looks like a good amount of effort was put in, and it paid off Detailing ranges from okayish to pretty good The humming sound on the lights is a bit too noticeable The dead bodies having flies is an awesome detail The wood textures on the curved table in the hidden trapdoor room would look better if properly rotated to match the curve of the table The "models/props_2fort/groundlight001.mdl" props are noticeably sunken into the ceiling the ceiling oddly protrudes through the light The stairs look very odd protruding into the lower hallway Silo walls have noticeable lighting seams Steps are big for TF2's world, except for the first and last steps, which are noticeably smaller than the rest Hidden silo stairway and button-activated trapdoor is very cool! Skybox seam would be invisible if it weren't for the noticeable lighting differences ![]() ![]() Map overall feels a bit lacking in detail Metal platform holding a rocket supported by wooden beams? The elevator light has nothing attaching it to the elevator Some of the building props have missing roof faces Also the elevator sometimes would start ascending and immediately return to the bottom The elevator to the roof is a cool concept, but the teleportation is noticeable make it more seamless Some of the skybox building models are too low-detail to be used as close as they are to the playable space Brushwork looks really blocky and simplistic The watchtower right in front of the observatory windows is missing railing on two sides Crack in the floor at the top of the left stairs coming out of spawn ![]()
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